Cauldron version 0.32 out now!
Cauldron » Devlog
3.2 Updates!
- New Game Modes! Jump back into Cauldron and play one of three new game modes: Tougher Enemies, Pacifist, and Idle!
- Tougher Enemies: enemies have more hp and act more often, but hero talent points are easier to come by. Level up your team to new heights!
- Pacifist: no fighting! Bribe your way to victory! Auto-collect is 10x faster to compensate.
- Idle: the game plays itself... poorly. Mini games and battles play themselves. For those who want to sit back and watch the magic happen.
- Auto Battle! There's a new NPC to be found who unlocks auto-battle. Set your lineup and preferences, and your team will do the rest!
- Mini game changes:
- Apple game: HUGE changes, mostly affecting late game. I won't spoil them here ;)
- Rock game: added an endgame upgrade that allows you to float if there's no dirt below you. (Thanks Svartsjuk for giving me the idea!)
- Fish game: minimal changes. A new enemy fish.
- Skill tree auto spend! There's now an upgrade that automatically buys the cheapest upgrades.
- Hero skill trees - new standard upgrades available for all heroes, and some new unique ones for certain heroes.
- Hero preset builds! Each hero now has a few preset builds to get you started with spending their talent points.
- Full screen capabilities!
- New dialogue when heroes are found!
- Party and enemy power levels! Now you can tell how difficult a battle will be before starting it! (Still needs a bit of balancing)
- And many other small tweaks!
Thanks again to those who played the first version and provided feedback! That feedback was extremely helpful in developing this latest update! Shoutout to Svartsjuk and tunegoro (catlover mimi) for all the support!
Files
Cauldron_v0.32.zip 6 MB
Aug 24, 2023
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Cauldron
An exploration game with upgradable mini games and turn-based battles
Status | In development |
Author | PeterRegg |
Genre | Role Playing, Adventure |
Tags | 2D, cauldron, Exploration, minigames, Pixel Art, Singleplayer, Turn-based, upgrades |
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