Cauldron version 0.47 out now!
Cauldron » Devlog
MAJOR updates in 0.47! (11/24/2023)
- A brand new mini game! A fourth mini game has been added to the game, along with a brand new resource to collect! It’s not available at the start of the game, though… You’ll have to do a little bit of exploring to find it!
- Stacks! Status effects get stronger the more stacks that are applied at once! For every 5 stacks, their power increases by 100%! Stacks are also lost faster the more that are applied at once.
- Freeze has been changed to Slow, since freeze was a little too powerful… Slow will make you act less often in battle, but no more getting freeze-locked!
- Profiles! Certain progress is now shared across game modes, making each new journey a little faster/easier.
- Two new game modes! They’ll need to be unlocked by playing through the other game modes!
- Towns! They have actual people now, and those people need rescuing! Doing so will grant bonus talent points that can be used to upgrade your heroes! Progress is shared across all game modes in the same profile!
- Items! Once unlocked, they alter your party’s abilities in battle! Item progress is also shared across all game modes in the same profile!
- More map to explore, including two new towns!
- More enemies to defeat!
- Full controller support!
- Lots of quality of life improvements, including new menus!
- And of course, more upgrades!
As with all major updates like this, there are bound to be plenty of bugs! If you encounter any, please let me know either here or on our Discord! Thanks!
NOTE: in the second fishing game, you can press the action button to sink or float on command. Sorry that this wasn’t clear! I’m going to add more instructions to the game!
Files
Cauldron_v0.47.zip 7.8 MB
Nov 24, 2023
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Cauldron
An exploration game with upgradable mini games and turn-based battles
Status | In development |
Author | PeterRegg |
Genre | Role Playing, Adventure |
Tags | 2D, cauldron, Exploration, minigames, Pixel Art, Singleplayer, Turn-based, upgrades |
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