​Cauldron version 0.481 out now!


Update 0.481 out now! This update is mostly just QoL improvements and bug fixes, so there really isn’t a ton of new content for anyone who played through 0.47.

  • Enemy details-popup reworked, and now visible when hovering enemies during single-target attacks.
  • Hero locations randomized for any non-standard game modes.
  • Some changes to the apple game, including apple drops from enemies, on-screen visuals to show when you’re shocked and/or frozen, and a set of auto-dash wave upgrades. (Idle mode has also been tweaked, so the early game isn’t so slow)
  • Big changes to the SSP powerup in the digging game, which now gives you multiples of the rocks collected depending on how far away they are.
  • Early fishing game costs were lowered.
  • Sleeping heroes now have an alert above their heads once uncovered, making them easier to find.
  • Second fishing game now gets slightly easier with every failed attempt.
  • Diagonal movement in the cart game. Also a new upgrade so that heroes spawn closer to the center of the level.
  • A toggle to use prior battle’s formation (assuming your party hasn’t changed).
  • A “set all” option in the auto battle actions menu.
  • A popup to skip the tutorial.
  • An option in the settings menu that allows you to automatically skip all dialogue.
  • Hints for each of the digging game puzzles, found in the pause menu.
  • Z and X buttons implemented.
  • A lot of small QoL adjustments.
  • A bunch of bug fixes.

Thanks again to everyone who gave feedback for the prior versions! Your suggestions directly affect the development of this game, so keep them coming!

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