Cauldron version 0.481 out now!
Cauldron » Devlog
Update 0.481 out now! This update is mostly just QoL improvements and bug fixes, so there really isn’t a ton of new content for anyone who played through 0.47.
- Enemy details-popup reworked, and now visible when hovering enemies during single-target attacks.
- Hero locations randomized for any non-standard game modes.
- Some changes to the apple game, including apple drops from enemies, on-screen visuals to show when you’re shocked and/or frozen, and a set of auto-dash wave upgrades. (Idle mode has also been tweaked, so the early game isn’t so slow)
- Big changes to the SSP powerup in the digging game, which now gives you multiples of the rocks collected depending on how far away they are.
- Early fishing game costs were lowered.
- Sleeping heroes now have an alert above their heads once uncovered, making them easier to find.
- Second fishing game now gets slightly easier with every failed attempt.
- Diagonal movement in the cart game. Also a new upgrade so that heroes spawn closer to the center of the level.
- A toggle to use prior battle’s formation (assuming your party hasn’t changed).
- A “set all” option in the auto battle actions menu.
- A popup to skip the tutorial.
- An option in the settings menu that allows you to automatically skip all dialogue.
- Hints for each of the digging game puzzles, found in the pause menu.
- Z and X buttons implemented.
- A lot of small QoL adjustments.
- A bunch of bug fixes.
Thanks again to everyone who gave feedback for the prior versions! Your suggestions directly affect the development of this game, so keep them coming!
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Cauldron
An exploration game with upgradable mini games and turn-based battles
Status | In development |
Author | PeterRegg |
Genre | Role Playing, Adventure |
Tags | 2D, cauldron, Exploration, minigames, Pixel Art, Singleplayer, Turn-based, upgrades |
More posts
- Cauldron Update - Sept 202476 days ago
- Cauldron version 0.47 out now!Nov 26, 2023
- Cauldron version 0.32 out now!Aug 24, 2023
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